If you’ve been following Soulframe, chances are you’ve asked this at least once:

Can you fast travel in Soulframe?

It’s a fair question.

Open-world games have trained us to expect it. You unlock a map marker, click it, teleport across the world. Done. Convenient. Efficient.

But Soulframe doesn’t exactly feel like a “click-and-teleport” kind of game.

And that’s where things get interesting.

First, What Kind of Game Is Soulframe?

For anyone new to it, Soulframe is an upcoming fantasy action MMO developed by Digital Extremes the same studio behind Warframe.

But unlike Warframe’s high-speed sci-fi chaos, Soulframe leans into:

  • Slow, deliberate combat
  • Mystical environments
  • Nature-focused lore
  • Exploration-heavy world design

It feels grounded. Almost meditative. A little mysterious.

So when you ask whether fast travel exists, you’re really asking something deeper:

Is this world meant to be crossed quickly or experienced slowly?

So… Can You Fast Travel in Soulframe?

Based on early gameplay previews and developer insights, traditional fast travel doesn’t appear to be a core feature at least not in the typical “open the map and teleport” sense.

Now, that doesn’t mean movement is limited or frustrating.

It just means Soulframe seems designed around immersion first.

Early testing phases (like the Preludes build) suggest that travel is part of the experience. You’re meant to walk through forests. Discover ruins. Encounter dynamic events organically.

It’s not a checklist-style map.

It’s exploration.

Why Soulframe Might Avoid Traditional Fast Travel

Let’s think about the design philosophy here.

Fast travel is convenient sure. But it also compresses the world.

When you teleport everywhere, you stop noticing:

  • Environmental storytelling
  • Hidden side paths
  • Random encounters
  • Subtle changes in terrain

Soulframe seems built around atmosphere. Almost like stepping into a living painting.

If you teleport constantly, that atmosphere gets lost.

A Different Kind of Movement Philosophy

From what developers have hinted at during interviews and updates shared via
Soulframe’s official website, the goal isn’t speed.

It’s connection.

This isn’t a game about racing from quest marker to quest marker. It’s about presence.

That alone suggests fast travel if added — would likely be limited or lore-based.

Could There Be Alternative Travel Methods?

Possibly.

Games in this genre often introduce:

  • Spirit-linked shrines
  • Mount systems
  • Unlockable waypoints
  • Limited teleport hubs

But nothing fully confirmed yet.

And honestly? That uncertainty is part of the charm.

Comparing Soulframe to Warframe

It’s tempting to assume that since Digital Extremes created Warframe, Soulframe might inherit some mechanics.

But Warframe is built around rapid missions and short bursts of gameplay.

Soulframe appears to be slower. Heavier. Intentional.

If Warframe feels like sprinting through a neon city, Soulframe feels like walking barefoot through an ancient forest.

Different energy.

Would No Fast Travel Be a Bad Thing?

Depends on the player.

Some gamers love immersion. They enjoy:

  • Long atmospheric journeys
  • Organic discoveries
  • Getting slightly lost

Others prefer efficiency. Especially if they have limited playtime.

But here’s something worth noting:

Modern open-world fatigue is real. Many players complain about massive maps that feel empty filled with fast travel icons but lacking meaningful experience.

Soulframe might be trying to avoid that trap.

Unique Insight: Exploration as Core Gameplay

Early impressions suggest that traversal isn’t just movement it’s narrative.

Environmental details may:

  • Reveal lore
  • Trigger dynamic events
  • Unlock side stories

If fast travel bypasses that, it removes storytelling layers.

And Soulframe seems heavily invested in environmental storytelling.

What About Multiplayer Considerations?

If Soulframe leans fully into MMO mechanics, some form of player grouping system will likely exist.

That could introduce:

  • Party teleport options
  • Hub-based summoning
  • Limited co-op travel sync

But again likely structured in a way that preserves immersion.

How This Affects Gameplay Strategy

If there’s limited or no fast travel:

  • Resource gathering becomes intentional
  • Route planning matters
  • World familiarity becomes valuable

You might actually learn the terrain instead of skipping it.

That changes how players think.

Player Reactions So Far

Community discussions are split.

Some say:

“No fast travel? That sounds immersive.”

Others say:

“Please don’t make me walk 20 minutes every quest.”

Both reactions are valid.

But it’s clear that Soulframe is positioning itself differently in the MMO space.

FAQs About Can You Fast Travel in Soulframe

Is fast travel confirmed in Soulframe?

As of current early builds and previews, traditional fast travel hasn’t been clearly confirmed.

Will Soulframe have mounts?

No official confirmation yet, but mounts or spirit-based travel systems are possible.

Is Soulframe fully open world?

It appears to feature large interconnected zones with exploration focus, though details are still evolving.

Can you teleport to friends?

Multiplayer travel systems haven’t been fully revealed.

When will we know for sure?

As development progresses and more public builds release, mechanics like travel systems will become clearer.

Final Thoughts

So can you fast travel in Soulframe?

Right now, it doesn’t look like traditional fast travel is central to the experience.

And honestly?

That might be the point.

Soulframe feels designed for wandering. For discovery. For slowing down.

In a gaming world obsessed with speed, that’s kind of refreshing.

Sometimes the journey isn’t a delay.

It’s the game.

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